Monday, January 8, 2018

DOA [dead or alive] and the ideals of objectification of [men and women] in gaming. [the "distractive challenge principle"]

this is ALWAYS a touchy subject for people, video games and objectification.

fiorst of all how is "objectification" defined?

there are two definitions:

1. the action of degrading someone to the status of a mere object:

"the objectification of women as sexual possessions" ·

2. the expression of something abstract in a concrete form

some people would say, "women are not objectified in eastern culture", while in reality they are, in fact SO OBJECTIFIED that that is just how they are seen. AS OBJECTS, to "be owned" and whom do not have a say of their own in any way or form. and whom must be sheltered away and hidden. this my friends is horrible as all life is beautiful and deserves to be shared equally and freely with the world.

but for the sake of video games the mos popular one in which people IMMEDIATELY think "objectifying women", is DOA [or dead or alive, or half naked women beating each other senseless, or BRAVO].

but the reality of objectification in video games, movies, and other media, is that there is [in fact] a "code line" wherin one crosses from simple "free expression" to "blatent objectification". what is this "invisible code line"?

well, it is actually a simple principle, one i call the, "distractive challenge principle". in this principle any game, movie, or other media that portrays men, women, animals, plants, or what have you in a sexual manner has a "threshold" wherin the media in which they are portrayed becomes utterly and completely objectification.

in the "distractive challenge principle" one can portray people in a sexual manner so as long as it does not distract the viewer or gamer from the core principles of what they are watching or playing. in a game like DOA, th characters are in skimpy outfits and you must fight street fighter style. many call this "objectification", but in reality the "distractive challenge principle" states that "one can present things in an objectifying manner without being an act of objectification, so as long as this does not deteriorate from the understanding of the plot or ones ability to play a game."

what this means is that as long as a game is challenging enough to keep a player focused on the game or on the games plot at hand [or keep viewers focused on the show or movies plot], then it cannot technically be labeled as "objectification". primarily due to the definition of what objectification itself is, which cannot be done [reducing women, men, animals to "sexual objects"] as long as the one interacting with them is too distracted to do so. as such, the "distractive challenge principle" also states that, "once any game, tv show, movie, or form of media's portrayal of a character [regardless of gender] begins to have a detrimental effect on ones ability to play the game, understand the plot, or otherwise enjoy without distraction, they [the person, gender regardless] has now BECOME OBJECTIFIED."

it seems crazy and complicated. but heres a simple example: you play DOA on normal, you have fun, youre not losing fights due to how the women are dressed [despite them being super hot]. its not objectifying. then suddenly someone comes in using honoka in a string bakini mod and every so often you get distracted and hitomi [your character] loses health. CONGRATULATIONS! YOU JUST OVERSTEPPED INTO OBJECTIFICATION because the physical looks of a female character in the game has begun to have a detrimental effect on your ability to play that game.

put in the simplest of terms, the

"distractive challenge principle" defining something as "objective"

is defined as when you, as the gamer PLAYING the game suddenly become one of the people in the crowd WATCHING you play the game. as at this point it has become objective, distracting you from your purpose [ie. to play the damn game]. games need players to be able to see the games as a whole, but also play the games and enjoy them. but when characters [or charatcers races or species] suddenly distract you enough that you become a permanent member of the crowd, this is a FAILURE on the games part. games that do not immerse in some way do not do well.

now why would they not stop making games like this? [besides rule 34] well, cause sex sells and though we refuse to admit it, were a bunch a damn horny ass monkeys sharing the same zoo cage slinging mud and sh*t at each other and fighting over who owns and rules the cage. despite the fact that, WE SHARE THE DAMN !@%$ cage. go to the zoo and watch what happens when two male gorillas are introduced to each other, its freaking AMAZING. we share the cage, yet fight over it. and sex sells, its just a fact.

but next time someone calls a game or a movie "sexist" or "objectifying" bring up the "distractive challenge principle" and ask them, "did you understand the plot?" "did it negatively affect your ability to play the game?" "did it distract you from the general ideals/beliefs that it was trying to teach?" "have you ever freaking read 'song of solomon' from the damn bible?" [seriously its some pervy sh*t]. if they answer, "no" then bitch IT AINT OBJECTIFYING.

remember, dont just buy into the hype, question things. question EVERYTHING. except that. and that. and that. and that. and that. and that. and that and that and that. and that.

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