Monday, September 25, 2017

console review: GPD XD video game emulation console. is it worth it?

the GPD XD is a nice handheld gaming device roughly the size of a nintendo [new] 3ds xl. this console is designed for playing games off google play [primarily emulators and roms] with the use of physical console buttons.
you can buy them, see their design specs, and read up on their software here:
http://www.funstockretro.co.uk/gpd-xd-black-32gb-retro-gaming-gamepad

basically this thing is like the invidia shield, only half the price and like a thrid the weight. when i got the packing it was shipped in a big bunch of cruddy cardboard and looked just plain cheap. but that was only to conceal a giant beautiful rose inside. the company wrapped the GPD XD box in two layers of packaging, if that shows how much they care about their customers.
basically the console comes in this beautiful box [with some odd kind of creepy text on the back] and inside the GPD XD console and its charger are held safely inside a foam housing and covered with a thin piece of foam for protection. downside is that the company does not make or sell screen protectors or protective shells. which is an issue since my only complaint was the fact that the upper screen section was so soft.
the GPD XD comes preinstalled with a small collection of roms, games, and apps like hulu and netflix and the large bright detailed screen makes watching video a dream. I however, chose to use the console for strictly gaming; which came as a shock. battery life was only quoted "up to 4 hours," but after playing roms for 45 minutes and barely losing even 2% battery i realized this console is INSANE if you are a hardcore gamer. to fully get the max potential out of the GPD XD you need to disable and uninstall certain apps and turn on airplane mode when gaming. download battery doctor for help with your bettery life [in general] and use it to create an optimised plan. i disabled quite a few apps.
the GPD XD [unlike the invidia shield] actually has full function of ALL hardware built buttons while gaming and even has a button that allows you to see what functions each button is assigned to when NOT gaming. when playing games i noticed that the resolution was just INCREDIBLE, specially when disabling pixellation in n64 games. you havent played super mario 64 till youve played with seamless video rendering on the GPD XD.
button responsiveness? very effective. plus the buttons are "clicky" in that they click when pressed and dont feel too soft [only exception is the lower left dpad]. also the console comes with TWO 360 degree axis control sticks. this means that if you are left handed you can swap the buttons used to control movements [and swap abxy with the dpad on the left]. so this console has ambidextrous controls.
the website that sells them has a 16 gig and 32 gig and the console has micro sd expansion of up to 128 gigs. plus they offer free shipping [for whatever reason] and even offer text updates to you letting you know when itll be shipped. they [dhl being the "they"] even offer custom shipping options in case you need specific directions or cannot be there to sign.
frankly the GPD XD is incredible. it may take time to get use to the controls and i will HIGHLY suggest buying a basic phone screen protector for the upper screen as well as some kind of carrying case [since this thing costs about $165.00]. cause guess what? its a friggin touch screen. yeah thats right, A TOUCH SCREEN. i love playing my games on it, and also my k101 plus.

Sunday, September 17, 2017

invention ideas [part 1] "why hasnt someone invented [...]"

so here are my "why hasnt someone invented [...]"

1. a music media player that allows you to shuffle back to your main song list after searching a specific song title, letter, genre, etc.
seriously, use your music player, search a song title or letter [titles are better], turn on shuffle, play the song, then press whatever button used to go to the next song, press again. the music player on your mp3 device will ONLY shuffle to songs on the list for the letter or title you typed. and if you searched a SPECIFIC title like "adelle - fire in the rain [or whatever]" thats the ONLY song the shuffle feature will play. its been almost 40 years since computers were invented and with all the advancement in technology how is it that nobody has invented or fixed this?

[FOR THE RECORD IDEAS 2-4 ARE ALL RELATED]
2. a program or update to computers and/or mobile devices that checks and compares all files you wish to move PRIOR to checking the space available to move.
this would mean that when you plan to move huge amounts of files but theres a strong possibility that many of them could be duplicates and youd be wasting time trying to whittle down the amount due to limited drive space. [i.e. you just have tons of ******, or p****, or you restored family photos, or you just have an assload of files to move, or your computer crashed and youre trying to move your files that youve backed up, or you just have tons of files and dont know whether a large percentage could be the same exact file].  a program or update to pc and mac where when moving files the device first checks all files being moved and compares them to the space moving to BEFORE checking whether the drive moving to has space. or simply a program that pc and mac could provide at a small cost that could be used to scan computers and mobile devices and any drives hooked up for any files of the same stats. [search options for comparison could be file size, name, location, type, length, folder, etc.] and this would be used BEFORE checking whether drive space is available to move said files. this way if you move 1000 files into a single location [god knows what single location would have 1000 files, maybe porn or family photos or music] the program would check the location for duplicate files BEFORE it checks for available space. this way it might say, "hey 757 of those files are already in that location so do you just want to skip them?" and thus even if a location did not have enough space for the files you could still move them there. as most of them were copies, you ACTUALLY HAD ENOUGH SPACE!

3. which brings me to this: a means through which one can just move files between sources regardless of space.
the idea is that if you want to move 15gb onto a location with only 12gb of space left, it just sifts through the files and moves them till the space available is filled. then it tells you what wasnt moved.

4. which brings me to this: when moving files, why is there not a means that shows you what was moved and not moved from the list you selected?
if there was a "highlight option" similar to the one used in microsoft office for when people edit documents online then when you moved files the list you highlighted to move could be blue, then the files moved could be highlighted red, and the ones failed to move higlighted yellow. used in junction with idea #3 and possibly idea #2 above this would make file transfer a breeze.

5. why is it that when they build dams or levis to release excess water near large rivers, oceans, and lakes, they never think to put underground drainage tunnels?
if they were to build underground drainage systems [concrete or metal tubing that went downhill ie. from above sea level to below] that were directly connected to dams and levis they could prevent things like levi breaks and floods. the idea is that in a situation like hurrcaine harvey if they had an undergound drainage pipe system [with solar panel powered pumps for backup in case the water wouldnt drain on its own] they could have diverted the excess water downstream to a resevoir or an area where it could be released into an overflow canal that led to unoccupied areas. this would cost money but would prevent any future flooding and could be an automated system that use batteries charged by solar panels and electricity. it could be set up to be activated remotely from any place that has a computer if they used a backup generator and maybe hooked it up to a computer. then if evacuations were ordered public officials could still use smartphones or any computer to activate the emergency drainage if it failed to self activate.

6. a retractable shower mat.
it somehow rolls/pulls up onto the towel rack when you are done showering.

Saturday, September 16, 2017

what does the "reverse-rebound reaction" [Rre] actually mean? - simplicity explained

so in a previous [very long complex post] i explained the reverse rebound reaction [where newtons law of = and opposite reactions also have a secondary reaction. in which the two objects face recoil of a certain amount.] maybe someone couldnt make any fucking sense of that. this will simplify it.

object A [lets say your fist] is swung into a brick wall.
the brick wall [object B] exerts the same amount of force to your fist that you do into it.
your fist is kinetic energy [+K] the brick wall is potential energy [-P] as the wall cannot move.
now if you could calculate the density of your fist, arm, and shoulder and use the formula for [mass times velocity = acceleration] you can get the joules and thus force upon impact [Fi].
now this same formula would be used on the brick wall. calculate its mass and density and then use that formula to calculate Fi.
the wall will have a much greater Fi than your fist and arm. and the walls Fi is potential [since it cannot move on its own will] and thus is a negative force against your positive punching force.
why negative? basically the denser heavier object is the negative as calculating its Fi [force of impact] allows you to find the ACTUAL AMOUNT the reverse rebound effect will take you for.
basically:
+K[the moving object A] moves to strike [Mass times velocity=acceleration] the stationary/moving -P[object B] and the two object have their Fi [force of impact] deducted from each other. and the resulting negative/positive number is the reverse-rebound reaction [Rre] [negative means the moving object faces rebound, positive means it DEALS rebbound].
this can be used to calculate just how much damage an object can do to something once it strikes. such as a car or asteroid; or just a fist hitting a face. many scientists have formulated kinetic and potential energy and newtons laws are fact. but nobody has ever really created a formula that calculates the level of recoil an object will suffer or deal upon striking another object. as far as i know.
to simplfy further, for an object standing still you would first need the impact force of the moving object that will strike it. calculate, then use the same method for the stationary object [say a wall]; however remembering that the wall does not move. as such to calculate the walls Fi you simply calculate the walls speed being the same as [lets say a truck].
for this to work the stationary object must be moving at an equal speed as the truck when doing the calculations. basically a car hitting a wall at 50mph is the same as two cars hitting each other at the same speed. thus the wall [stationary object(s)] MUST ALWAYS be the SAME speed as the object that will strike them when you calculate Rre.
for two seperate moving objects its a little different. just calculate them both as kinetic energy [+K] and find their force of impact [Fi]. then subtract the smaller number from the larger. the result is the Rre that the lesser moving object will face.

now this is a simplified version. obviously both sides will face Rre, but the side with the lesser Fi will face more. and this could theoretically be calculated via a ratio.
for kinetic vs. potential: divide the kinetic Fi by the potential Fi [+KFi/-PFi]
for kinetic vs. kinetic: depends on the perspective. typically youll want to divide the greater potential by the lesser potential [>+P/<+P]. but if you are trying to figure from the perspective of the lesser you would swap them [<+P/>+P].
once you have the ratio you take the Rre at the end and divide it accordingly. its probably not completely accurate, but its proably going to be pretty close. for gods sake someone please try this out and SHOW YOUR WORK.